Sprite primitives

Line primitive Sprites.

r_primitive_sprite

void r_primitive_sprite(float pos_x, float pos_y, float pos_z, uint texture_id, float size_x, float size_y, float red, float green, float blue, float alpha);

r_primitive_sprite_uv

void r_primitive_sprite_uv(float pos_x, float pos_y, float pos_z, uint texture_id, float size_x, float size_y, float u_start, float v_start, float u_end, float v_end, float red, float green, float blue, float alpha);

r_primitive_sprite_flush

void r_primitive_sprite_flush();